Ultrapool key art

Factsheet

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About Ultrapool

The pool bar is always open! Ultrapool is a colorful roguelike about playing pool with a bunch of wacky balls with crazy effects. Carefully craft a perfect build and get the craziest trickshots!

Description

Get comfy, choose a cocktail, and get ready for a very special game of pool. Assemble a triangle of balls with strange effects and get the sickest trickshots. The bartenders won't be easy to impress!

Ultrapool is an arcade-y colorful roguelike that plays like a pool version of Balatro and Super Auto Pets. Pocketing balls gives you score, and extra score gives you money you can spend at the bar to buy and improve your set of balls. Try to survive 10 rounds!

Easy to pick up pool mechanics: just get the balls in the holes! But as you discover the wacky abilities the balls have, you'll get new ideas of how to get your score ever higher.

Features

Behind Ultrapool

Ultrapool is developed by two members of Icedrop Games, Arseny "FreezedIce" Dremin and Ferran "Raindrinker" Ruiz Sala.

We have been working together on jam games for years, with the publishing of our first commercial game (Constellations: Puzzles in the Sky) in 2022. In 2024, Ferran collaborated with Letibus Designs to adapt Letibus' puzzle book LOK to the digital format, releasing the critically acclaimed puzzle game LOK Digital. After that success, we teamed up again to work on a new game, now a bit more away from the puzzle genre but still focusing on the sense of discovery and delightful interaction that Icedrop tries to find with our games.

Ultrapool was developed starting in May of 2025 and was quickly put in the hands of a few playtesting friends who gave us very positive feedback and whose productivity was somewhat ruined by Ultrapool. With that validation, we kept working on the game confidently. We hope you'll enjoy playing with your colorful balls as much as we enjoyed making the game!

Developer Bios

Arseny "FreezedIce" Dremin

A game programmer with a keen eye for game design and technical art. He learnt game development through game jams and worked as a gameplay programmer at Italic Pig on their game Paleo Pines. He's now doing complicated computer graphics stuff at Saarland University.

Ferran "Raindrinker" Ruiz Sala

A game developer from Barcelona who has a streak for pixelart, art in general and design. Learnt game dev through game jams, both local and online, and after working for a couple of indie companies started developing his own projects and joined the Astra Fellowship. He's now juggling way too many projects while teaching some classes on game development and pixel art.

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Key Art

Ultrapool key art Ultrapool key art

Logos

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